Stop buying empty maps.
Find open-world games where every kilometer actually has something worth doing. Browse density scores, compare games, and pick the one that respects your time.
Game Density Database
Search, filter, and sort open-world games by how much meaningful content fills each square kilometer.
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Side-by-Side Comparison
Pick up to three games from the database to compare their density profiles, zone quality, and community verdicts.
Select a game from the database
Select a game from the database
Select a game from the database
What the Scores Mean
Density Score
Meaningful events per square kilometer. A score of 3.0 means roughly three unique encounters, story beats, or worthwhile locations in every km² of map. Scores above 2.0 are considered dense. Below 0.5 is very sparse.
Zone Breakdown
Most open worlds are not uniform. A game might have a dense city and empty wilderness. The zone breakdown shows density per biome so you know where the content actually lives.
Worth Exploring?
Community verdict on whether exploring the full map feels rewarding or like filler. A game can have moderate density but a high "worth it" rating if what is there is consistently good.
Filler Index
Percentage of map icons that lead to repetitive or low-effort content. A high filler index means most of the map is padding. Games below 30% are doing well.
Common Mistakes When Choosing an Open World
Edge Cases & Patch Notes
Some games changed their density significantly after launch. Here is what to know.
No Man's Sky — Density improved from 0.3 to 1.8 after 4 years of free updates
At launch, No Man's Sky had one of the lowest density scores on record. Nearly every planet was empty. After the Beyond and Origins updates, base building, creature variety, and planet generation improved dramatically. The current score reflects the 2024 state, not the 2016 launch.
Cyberpunk 2077 — Night City density increased 40% after Patch 2.0
The original release had a visually stunning but surprisingly empty city. Patch 2.0 and the Phantom Liberty expansion added police chases, random events, and new district content. The density score now reflects the post-2.0 experience.
Assassin's Creed Valhalla — Map is 120 km² but 45% is water with minimal content
Valhalla's advertised map size includes large stretches of open water. The land-based density is moderate, but the overall score drops because water zones have almost nothing. If you only care about land content, mentally adjust the score up by 30%.
Death Stranding — Intentionally sparse; density score does not reflect experience quality
Death Stranding has one of the lowest density scores on the list. The map is mostly empty terrain. But the gameplay is about traversal and connection, not discovering content. This is a case where low density is the design intent and the game is excellent because of it.
Breath of the Wild — High density but most content is player-driven
BotW has a moderate density score because the number of hand-crafted locations is lower than you expect for its map size. But the physics system creates emergent content everywhere. The score only counts designed encounters, not player-created moments.
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